|
Backgammon News
Online Backgammon
Backgammon game
Backgammon Books
Starting Out in Backgammon
Backgammon Supply
Black Grained Suede Cloth
Red & Black Vinyl |
Backgammon Rules Backgammon is a game for two players, played
on a board consisting of twenty-four narrow triangles called points. The
triangles alternate in color and are grouped into four quadrants of six
triangles each. The quadrants are referred to as a player's home board and
outer board, and the opponent's home board and outer board. The home and
outer boards are separated from each other by a ridge down the center of the
board called the bar. starting
Pieces can only move in one direction - from the opponent's inner table
through the opponent's outer table, back through the player's outer table and
finishing in the player's inner table. White pieces move in a clockwise
direction, Black moves in an anti-clockwise direction. Since the inner tables
point towards the light, it should therefore be clear who sits where.
For the purposes of describing the starting position, the points will be
numbered1 to 12 on either side of the board starting with the first square of
the inner table and finishing with the last square of the outer table. On
Black's side, position 2 white pieces on point 1, 5 black pieces on square 6,
3 black pieces on square 8 and five white pieces on square 12. White's side
should mirror this arrangement exactly.
Although Backgammon is played for stakes, this does not necessarily mean
money - one can use counters, beans or one can just keep a score with pen and
paper. However, the gambling element can be eliminated completely by
following the normal rules and merely ignoring the doubling cube and the
stakes. Normally, however, a stake is decided up front be it monetary or
otherwise.
To begin, each player rolls one die each at the same time. If a double is
rolled, then the stake is doubled and both players roll again. This is
repeated until one player rolls a higher number than the other. The player
with the highest throw then uses the dice throw from both players to take the
first turn and also chooses to play white or black (and thus which side to
sit).
Doubling and stakes
At any time after the first turn, either player can offer to double the
stakes prior to casting the dice. Upon being presented with such an
ultimatum, the other player must choose either to forfeit the game and the
current stake or accept the offer.
Once the stake has been doubled once in this way, only the player who
accepted the most recent offer to double the stake can offer to re-double it.
Whenever this happens, the other player either forfeits the game or accepts
the double and the opportunity to offer the next double.
The doubling cube is used to record the current amount of the stake.
Basic Play
Each turn consists of the opportunity to move counters towards the player's
inner table according to the roll of the two dice. Unless a double is thrown,
two moves are allowed, one for each number on the dice. When a double is
thrown, four moves are allowed of the number on the dice. Player's are not
allowed to pass on their moves - as many moves as possible must be made each
turn.
• A point with two or more pieces of the same colour on it is safe - the
opponent cannot land a piece on such a point..
• A point hosting only one piece is called a "blot". Such a piece is
vulnerable - if the opponent lands on this point the piece is captured and
moved to the bar (this means physically placed on the middle bar dividing the
board).
• Captured pieces are re-entered on the furthest point from the player's
inner table. A throw of 1 allows the piece to move from the bar to point one
of the opponent's inner table. A throw of 5 allows the piece to enter at
point 5 of the opponent's inner table.
• If a player has one or more pieces on the bar, no other pieces can be moved
until all such pieces have re-entered play. So if the dice throw and position
of enemy pieces prevents a player from re-entering a piece onto the board
from the bar, the player cannot move any other piece and play passes to the
opponent.
A point hosting two or more of the opponent's pieces is said to be "blocked".
If six points in a row are blocked, the opponent is said to have formed a
"prime". This is a highly advantageous achievement because a prime cannot be
traversed by an opponent but is completely free to be traversed by the player
who created it.
Bearing Off
Once all pieces are present in a player's inner table, that player can start
"bearing off". A throw of 1 allows a player to bear off a piece from point 1
of his inner table, a throw of 2 allows a player to bear off a piece from
point 2 of his inner table and so on. Pieces borne off are simply removed
from the board. Player's do not have to bear off - if available, they can
choose to move a piece within their inner table instead. This is often done
to pair up singlets in order to prevent them from capture.
When a player rolls a number that is higher than the highest point of the
inner table upon which that player has pieces, the player is allowed to bear
off the next highest piece. For example, with a roll of double 5, if the
player has a piece on point 5, two pieces on point 3, one piece on point 2
and one piece on point 1, the player would bear off the four highest placed
pieces and be left with just one piece on point 1.
If after starting to bear off, a player's piece is captured, that piece must
re-enter at the other side of the board and bearing off cannot re-start until
all pieces are once again residing in the inner table.
Finishing
The first player to bear off all pieces wins the game.
• If the opponent has borne off at least one piece, a single game is won and
the current stake is forfeited.
• If the opponent has not borne off any pieces, this is a "gammon" and worth
double the current stake.
• If the opponent has a piece left on the bar or within the opponent's inner
table, this is a "backgammon" and worth triple the current stake.
|
Backgammon Strategy
Backgammon Tips
Backgammon Rules
Backgammon sites
שש בש באינטרנט |